![]() He’s right, there technically were patterns the monsters followed when attacking with Power, Speed, or Technical attacks - but with different tells dependent on pattern recognition and long general patterns for each of more than 100 monsters, learning every single one was quite the tall order. “However, in the first game, there was a randomized element where perhaps a monster may act atypically based on patterns, and players were frustrated that even though they chose based on what they saw, maybe they received damage unnecessarily,” Oguro said. ![]() Every monster prefers to use a certain attack type, and predicting the opponent’s intentions was paramount to strategy. In Monster Hunter Stories, strategy is largely dependent on the Rock-Paper-Scissors attack types of Power, Speed, and Technical. Enemy Attack Patterns Are More Consistent With all of this in mind, the developers believe that Monster Hunter Stories 2: Wings of Ruin will appeal to those who played the first and thought it was not for them because it was too cute. Look at this Velocidrome comparison, for example. Of course, the Nintendo Switch and PC are bound to produce better graphics than the Nintendo 3DS, but that doesn't explain the art change. Though a bit smaller than the average monster you’d hunt in a mainline Monster Hunter game, the Monsties look more proportional in Monster Hunter Stories 2. In the original, the companion Monsties had a more chibified makeover. ![]() It’s not just the new main character and returning side characters that are getting a glow-up for Stories 2, but the monsters, too. “A way for us to utilize and implement that was to set the story a few years in the future, and with the characters naturally looking older, that really all sort of fit together.” “We considered that feedback and we decided to create characters with a more grown-up feel, and that was one of the main concepts,” Tsujimoto said.
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